Blender Tutorial
At first, Words.
(This page is not necessary for people who can speak English, I think. This page is for Japanese begineers in Japanese page. But to keep consistency, I translated.)
Before starting this tutorial, you need to know following words to read this. They are very basic words of CG. If you don't know this, you feel "???".
- Object
The Object as its meaning. All elements, light, model, camera.. on the screen are object. If object is assigned camera data, then the object works as camera.
- Mesh
Mesh is data of the shape. Blender has several basic mesh. User can change its shape in edit mode.
- Primitive
Primitive is a basic object. Blender has several basic objects which have a basic mesh, plane, cube, UVsphere, Icosphere, Cone and so on.
- Normal
All faces has a normal. The normal is important to calculate lighting and color, etc. Sometimes, if your output image is in trouble, it would be switch normal direction into inside of the object.
- Texture
Image which is assigned to object's material in order to show the object's surface, color, roughness etc.
- Material
Material means object's color, surface roughness, surface reflection and so on. Material can have textures.
- Rendering
Output image or movie calculating all element in the scene and setting parameters.
- Modeling
Creating object's mesh.
So, let's begin.